| Vector3TraitsCreate Method |
Creates an animation value. (If the animation value is a heap object, then method reuses any
previously recycled instance or allocates a new instance if necessary.)
Namespace: DigitalRune.Animation.TraitsAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public void Create(
ref Vector3 reference,
out Vector3 value
)
Public Sub Create (
ByRef reference As Vector3,
<OutAttribute> ByRef value As Vector3
)
public:
virtual void Create(
Vector3% reference,
[OutAttribute] Vector3% value
) sealed
abstract Create :
reference : Vector3 byref *
value : Vector3 byref -> unit
override Create :
reference : Vector3 byref *
value : Vector3 byref -> unit
Parameters
- reference
- Type: Vector3
In: A reference value. This value serves as a reference for allocating a new value of the
same type. For example, if value needs to be initialized with a certain
settings, the settings can be copied from reference.
- value
- Type: Vector3
Out: A new animation value.
Implements
IAnimationValueTraitsTCreate(T, T)See Also