| SimulationSettings Class |
Namespace: DigitalRune.Physics.Settings
The SimulationSettings type exposes the following members.
| Name | Description | |
|---|---|---|
| SimulationSettings |
Initializes a new instance of the SimulationSettings class.
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| Name | Description | |
|---|---|---|
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| Constraints |
Gets or sets the constraint-related simulation settings.
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| EnableMultithreading |
Gets or sets a value indicating whether multithreading is enabled.
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| MaterialPropertyCombiner |
Gets or sets the material property combiner.
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| Motion |
Gets or sets the motion-related simulation settings.
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| Sleeping |
Gets or sets the sleeping-related simulation settings.
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| SynchronizeCollisionDomain |
Gets or sets a value indicating whether the collision domain is kept up-to-date.
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| Timing |
Gets or sets the timing-related simulation settings.
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