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DigitalRuneSimulationSettings Class
Defines simulation settings that control the physics simulation.
Inheritance Hierarchy
SystemObject
  DigitalRune.Physics.SettingsSimulationSettings

Namespace: DigitalRune.Physics.Settings
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public class SimulationSettings

The SimulationSettings type exposes the following members.

Constructors
  NameDescription
Public methodSimulationSettings
Initializes a new instance of the SimulationSettings class.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Properties
  NameDescription
Public propertyConstraints
Gets or sets the constraint-related simulation settings.
Public propertyEnableMultithreading
Gets or sets a value indicating whether multithreading is enabled.
Public propertyMaterialPropertyCombiner
Gets or sets the material property combiner.
Public propertyMotion
Gets or sets the motion-related simulation settings.
Public propertySleeping
Gets or sets the sleeping-related simulation settings.
Public propertySynchronizeCollisionDomain
Gets or sets a value indicating whether the collision domain is kept up-to-date.
Public propertyTiming
Gets or sets the timing-related simulation settings.
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See Also