![]() | SimulationSettings Class |
Namespace: DigitalRune.Physics.Settings
The SimulationSettings type exposes the following members.
Name | Description | |
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![]() | SimulationSettings |
Initializes a new instance of the SimulationSettings class.
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Name | Description | |
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![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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![]() | Constraints |
Gets or sets the constraint-related simulation settings.
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![]() | EnableMultithreading |
Gets or sets a value indicating whether multithreading is enabled.
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![]() | MaterialPropertyCombiner |
Gets or sets the material property combiner.
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![]() | Motion |
Gets or sets the motion-related simulation settings.
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![]() | Sleeping |
Gets or sets the sleeping-related simulation settings.
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![]() | SynchronizeCollisionDomain |
Gets or sets a value indicating whether the collision domain is kept up-to-date.
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![]() | Timing |
Gets or sets the timing-related simulation settings.
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