| GraphicsScreenSourceTextureFormat Property |
Gets or sets the source texture format.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public RenderTargetFormat SourceTextureFormat { get; set; }
Public Property SourceTextureFormat As RenderTargetFormat
Get
Set
public:
property RenderTargetFormat SourceTextureFormat {
RenderTargetFormat get ();
void set (RenderTargetFormat value);
}
member SourceTextureFormat : RenderTargetFormat with get, set
Property Value
Type:
RenderTargetFormat
The source texture format, or
to use the same format as the device
back buffer. The default value is
.
See Also