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DigitalRuneGraphicsScreenRenderPreviousScreensToTexture Property
Gets or sets a value indicating whether the previous graphics screens should render into an off-screen render target.

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public bool RenderPreviousScreensToTexture { get; set; }

Property Value

Type: Boolean
if graphics screens below this screen should render into an off-screen render target; otherwise, to render into the back buffer. The default value is .
Remarks
Usually, each graphics screen renders into a back buffer, but in some cases a graphics screen wants to further process the result of the previous graphics screens. This can be used, for example, to apply post-processing effects to the result of the graphics screens. In this case RenderPreviousScreensToTexture is set to . SourceTextureFormat defines the format of the off-screen render target. The result of the previous screens is available as the SourceTexture in the RenderContext.
See Also