| RenderContextSourceTexture Property |
Gets or sets the source texture that contains the source image for the current render
operation.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Texture2D SourceTexture { get; set; }
Public Property SourceTexture As Texture2D
Get
Set
public:
property Texture2D^ SourceTexture {
Texture2D^ get ();
void set (Texture2D^ value);
}
member SourceTexture : Texture2D with get, set
Property Value
Type:
Texture2D
The source texture; or
if there is no source texture.
Remarks
This property is used by
GraphicsScreens and
PostProcessors.
The source texture is usually the content of the last render operation, e.g. the result
of the last graphics screen or the last post-processor.
See Also