| RenderContextLodCameraNode Property |
Gets or sets the camera that is used as reference for LOD calculations.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public CameraNode LodCameraNode { get; set; }
Public Property LodCameraNode As CameraNode
Get
Set
public:
property CameraNode^ LodCameraNode {
CameraNode^ get ();
void set (CameraNode^ value);
}
member LodCameraNode : CameraNode with get, set
Property Value
Type:
CameraNode
The camera that is used as reference for LOD calculations.
Remarks
LOD selection depends on the current camera (field-of-view) and the distance of the object
to the camera. The LodCameraNode references the camera that is used for LOD
computations.
In most cases the same camera is used for rendering as well as LOD calculations. In this
case the same CameraNode instance needs to be assigned to
CameraNode and LodCameraNode. LOD calculations will fail if the
LodCameraNode is not set.
See Also