| RenderContextPassIndex Property |
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public int PassIndex { get; set; }
Public Property PassIndex As Integer
Get
Set
public:
property int PassIndex {
int get ();
void set (int value);
}
member PassIndex : int with get, set
Property Value
Type:
Int32
The index of the current
EffectPass, or -1 if not applicable.
See Also