| RenderContext Properties | 
The RenderContext type exposes the following members.
| Name | Description | |
|---|---|---|
| CameraNode | 
            Gets or sets the active camera.
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| Data | 
            Gets a generic collection of name/value pairs which can be used to store custom data.
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| DeltaTime | 
            Gets the elapsed time since the last frame.
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| Frame | 
            Gets or sets the number of the current frame.
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| GBuffer0 | 
            Gets or sets the first texture containing G-buffer data.
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| GBuffer1 | 
            Gets or sets the second texture containing G-buffer data.
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| GBuffer2 | 
            Gets or sets the third texture containing G-buffer data.
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| GBuffer3 | 
            Gets or sets the fourth texture containing G-buffer data.
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| GraphicsService | 
            Gets or sets the graphics service.
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| LightBuffer0 | 
            Gets or sets the first texture containing light buffer data.
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| LightBuffer1 | 
            Gets or sets the first texture containing light buffer data.
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| LodBias | 
            Gets or sets the global LOD bias.
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| LodBlendingEnabled | 
            Gets or sets a value indicating whether smooth LOD transitions are enabled.
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| LodCameraNode | 
            Gets or sets the camera that is used as reference for LOD calculations.
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| LodHysteresis | 
            Gets or sets the LOD hysteresis, which is the distance over which an object transitions from
            on level of detail to the next level. (Needs to be normalized - see remarks.)
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| MaterialBinding | 
            Gets or sets the effect binding of the current material.
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| MaterialInstanceBinding | 
            Gets or sets the effect binding of the current material instance.
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| Object | 
            Gets or sets the current data object.
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| PassIndex | 
            Gets or sets the index of the current EffectPass.
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| PresentationTarget | 
            Gets or sets the PresentationTarget that is currently being rendered. 
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| ReferenceNode | 
            Gets or sets a scene node that provides additional context for the current render operation.
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| RenderPass | 
            Gets or sets a string that identifies the current render pass.
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| RenderTarget | 
            Gets or sets the target of the current rendering operations.
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| Scene | 
            Gets or sets the scene.
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| SceneNode | 
            Gets or sets the currently rendered scene node.
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| SceneTexture | 
            Gets or sets the texture that contains the rendered scene.
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| Screen | 
            Gets or sets the GraphicsScreen that is currently being rendered.
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| SourceTexture | 
            Gets or sets the source texture that contains the source image for the current render
            operation. 
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| Technique | 
            Gets or sets a string that identifies the current technique.
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| Time | 
            Gets the total elapsed time.
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| UserData | 
            Gets or sets a user-defined object.
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| Viewport | 
            Gets the viewport (= the portion of the back buffer that should be used for rendering).
              |