RenderContextLodBlendingEnabled Property |
Namespace: DigitalRune.Graphics
When LodBlendingEnabled is the renderer instantly switches LODs, which can result in apparent "popping" of the geometry in the scene. The property can be set to to enable smooth transitions: The renderer draws both LODs and blends them using screen-door transparency (stipple patterns).
The length of the transition phase is determined by the LodHysteresis. If the LOD hysteresis is 0, blending is also disabled.
Blending of LODs is expensive and increases the workload during LOD transitions. It is therefore recommended to keep the LOD hysteresis small and to disable LOD blending during computationally intensive scenes.