| RenderContextUserData Property |
Gets or sets a user-defined object.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Object UserData { get; set; }
Public Property UserData As Object
Get
Set
public:
property Object^ UserData {
Object^ get ();
void set (Object^ value);
}
member UserData : Object with get, set
Property Value
Type:
ObjectThe a user-defined object.
Remarks UserData can be used to store user-defined data with the render context.
Additionally,
Data can be used to store more custom data that can be accessed
using a string key.
See Also