| RenderContextLightBuffer1 Property |
Gets or sets the first texture containing light buffer data.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public RenderTarget2D LightBuffer1 { get; set; }
Public Property LightBuffer1 As RenderTarget2D
Get
Set
public:
property RenderTarget2D^ LightBuffer1 {
RenderTarget2D^ get ();
void set (RenderTarget2D^ value);
}
member LightBuffer1 : RenderTarget2D with get, set
Property Value
Type:
RenderTarget2DThe first light buffer texture.
See Also