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DigitalRuneRenderContextLightBuffer0 Property
Gets or sets the first texture containing light buffer data.

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public RenderTarget2D LightBuffer0 { get; set; }

Property Value

Type: RenderTarget2D
The first light buffer texture.
See Also