| ParticleParameterNamesTextureTiling Field |
For ribbons: Defines how a texture is applied to a particle ribbon ("tiling distance").
0 = No tiling: The texture is stretched along the ribbon.
1 = Tiling: The texture is repeated every particle.
n = Tiling with lower frequency: The texture is repeated every
n particles.
(Parameter type: uniform, value type:
Int32)
Namespace: DigitalRune.ParticlesAssembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public const string TextureTiling
Public Const TextureTiling As String
public:
literal String^ TextureTiling
static val mutable TextureTiling: string
Field Value
Type:
StringSee Also