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DigitalRuneParticleParameterNamesTextureTiling Field
For ribbons: Defines how a texture is applied to a particle ribbon ("tiling distance").
0 = No tiling: The texture is stretched along the ribbon.
1 = Tiling: The texture is repeated every particle.
n = Tiling with lower frequency: The texture is repeated every n particles.
(Parameter type: uniform, value type: Int32)

Namespace: DigitalRune.Particles
Assembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public const string TextureTiling

Field Value

Type: String
See Also