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DigitalRuneParticleParameterNamesBlendMode Field
The blend mode that should be used by the renderer: 0 = additive blending, 1 = alpha blending
(Parameter type: uniform, value type: depends on the used particle renderer)

Namespace: DigitalRune.Particles
Assembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public const string BlendMode

Field Value

Type: String
See Also