![]() | ParticleSystemManager Class |
Namespace: DigitalRune.Particles
The ParticleSystemManager type exposes the following members.
Name | Description | |
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![]() | ParticleSystemManager |
Initializes a new instance of the ParticleSystemManager class.
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Name | Description | |
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![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Update |
Updates all particle systems.
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Name | Description | |
---|---|---|
![]() | EnableMultithreading |
Gets or sets a value indicating whether multithreading is enabled.
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![]() | ParticleSystems |
Gets the particle systems.
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Particle systems can be added to the ParticleSystems collection. All added particle systems are updated when Update(TimeSpan) is called. Usually, Update(TimeSpan) should be called once per frame.
Multithreading Support: By default EnableMultithreading is set on systems with multiple CPU cores and all particles systems are updated in parallel.