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DigitalRuneParticleSystemManager Class
Manages a collection of particle systems.
Inheritance Hierarchy
SystemObject
  DigitalRune.ParticlesParticleSystemManager

Namespace: DigitalRune.Particles
Assembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public class ParticleSystemManager : IParticleSystemService

The ParticleSystemManager type exposes the following members.

Constructors
  NameDescription
Public methodParticleSystemManager
Initializes a new instance of the ParticleSystemManager class.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdate
Updates all particle systems.
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Properties
  NameDescription
Public propertyEnableMultithreading
Gets or sets a value indicating whether multithreading is enabled.
Public propertyParticleSystems
Gets the particle systems.
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Remarks

Particle systems can be added to the ParticleSystems collection. All added particle systems are updated when Update(TimeSpan) is called. Usually, Update(TimeSpan) should be called once per frame.

Multithreading Support: By default EnableMultithreading is set on systems with multiple CPU cores and all particles systems are updated in parallel.

See Also