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DigitalRuneSceneChangedEventArgsCreate Method
Creates an instance of the SceneChangedEventArgs class. (This method reuses a previously recycled instance or allocates a new instance if necessary.)

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public static SceneChangedEventArgs Create(
	SceneNode sceneNode,
	SceneChanges changes
)

Parameters

sceneNode
Type: DigitalRune.Graphics.SceneGraphSceneNode
The scene node.
changes
Type: DigitalRune.Graphics.SceneGraphSceneChanges
The changes.

Return Value

Type: SceneChangedEventArgs
A new or reusable instance of the SceneChangedEventArgs class.
Exceptions
ExceptionCondition
ArgumentNullExceptionsceneNode is .
Remarks

This method tries to obtain a previously recycled instance from a resource pool if resource pooling is enabled (see ResourcePool.Enabled). If no object is available, a new instance is automatically allocated on the heap.

The owner of the object should call Recycle when the instance is no longer needed.

See Also