GeometryHelperHaveContact Method |
Name | Description | |
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HaveContact(Single, Vector3F) |
Determines whether the specified point is inside the sphere.
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HaveContact(Aabb, Aabb) |
Determines whether two axis-aligned bounding boxes (AABBs) overlap.
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HaveContact(Aabb, Plane) |
Determines whether the given axis-aligned bounding box (AABB) and plane overlap.
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HaveContact(Aabb, Ray) |
Determines whether the given axis-aligned bounding box (AABB) and ray overlap.
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HaveContact(Aabb, Vector3F) |
Determines whether the axis-aligned bounding box (AABB) contains or touches the given point.
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HaveContact(Triangle, Triangle) |
Determines whether two triangles overlap.
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HaveContact(Triangle, Triangle) |
Determines whether two triangles overlap.
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HaveContact(Vector3F, Vector3F) |
Determines whether the specified point is inside the box.
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HaveContact(Aabb, Aabb, Vector3F) |
Determines whether a given AABB is hit by a moving AABB.
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HaveContact(Aabb, Ray, Single) |
Determines whether the given axis-aligned bounding box (AABB) and ray overlap.
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HaveContact(Aabb, Vector3F, Pose, Boolean) |
Determines whether the axis-aligned bounding box (AABB) and a box have contact.
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