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DigitalRuneGeometryHelperHaveContact Method
Determines whether two primitives have contact.
Overload List
  NameDescription
Public methodStatic memberHaveContact(Single, Vector3F)
Determines whether the specified point is inside the sphere.
Public methodStatic memberHaveContact(Aabb, Aabb)
Determines whether two axis-aligned bounding boxes (AABBs) overlap.
Public methodStatic memberHaveContact(Aabb, Plane)
Determines whether the given axis-aligned bounding box (AABB) and plane overlap.
Public methodStatic memberHaveContact(Aabb, Ray)
Determines whether the given axis-aligned bounding box (AABB) and ray overlap.
Public methodStatic memberHaveContact(Aabb, Vector3F)
Determines whether the axis-aligned bounding box (AABB) contains or touches the given point.
Public methodStatic memberHaveContact(Triangle, Triangle)
Determines whether two triangles overlap.
Public methodStatic memberHaveContact(Triangle, Triangle)
Determines whether two triangles overlap.
Public methodStatic memberHaveContact(Vector3F, Vector3F)
Determines whether the specified point is inside the box.
Public methodStatic memberHaveContact(Aabb, Aabb, Vector3F)
Determines whether a given AABB is hit by a moving AABB.
Public methodStatic memberHaveContact(Aabb, Ray, Single)
Determines whether the given axis-aligned bounding box (AABB) and ray overlap.
Public methodStatic memberHaveContact(Aabb, Vector3F, Pose, Boolean)
Determines whether the axis-aligned bounding box (AABB) and a box have contact.
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