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DigitalRuneTriangleMeshAlgorithmWeldingLimit Field
This value determines when contact welding should be performed.

Namespace: DigitalRune.Geometry.Collisions.Algorithms
Assembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
Syntax
public static float WeldingLimit

Field Value

Type: Single
Remarks

To avoid bad contact normals, a process called "welding" is performed when the contact normal deviates from the triangle normals. When the dot product of a contact normal and the related triangle normal is less than WeldingLimit, the welding process checks and improves the contact.

The default value is 0.99.

See Also