TriangleMeshAlgorithmWeldingLimit Field |
Namespace: DigitalRune.Geometry.Collisions.Algorithms
To avoid bad contact normals, a process called "welding" is performed when the contact normal deviates from the triangle normals. When the dot product of a contact normal and the related triangle normal is less than WeldingLimit, the welding process checks and improves the contact.
The default value is 0.99.