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DigitalRuneLuminanceFilterUseAdaption Property
Gets or sets a value indicating whether dynamic eye adaption should be used.

Namespace: DigitalRune.Graphics.PostProcessing
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public bool UseAdaption { get; set; }

Property Value

Type: Boolean
if dynamic eye adaption is used; otherwise, .
Remarks
If dynamic eye adaption is used, the luminance of the previous frames will influence the luminance values of the current frame. This can be used in HDR rendering to model the behavior of the human eye behavior: The eye slowly adapts to new lighting conditions.
See Also