| LuminanceFilterUseAdaption Property |
Gets or sets a value indicating whether dynamic eye adaption should be used.
Namespace: DigitalRune.Graphics.PostProcessingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public bool UseAdaption { get; set; }
Public Property UseAdaption As Boolean
Get
Set
public:
property bool UseAdaption {
bool get ();
void set (bool value);
}
member UseAdaption : bool with get, set
Property Value
Type:
Boolean if dynamic eye adaption is used; otherwise,
.
Remarks
If dynamic eye adaption is used, the luminance of the previous frames will influence the
luminance values of the current frame. This can be used in HDR rendering to model the
behavior of the human eye behavior: The eye slowly adapts to new lighting conditions.
See Also