| LightQuerySet Method |
Sets the query result.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public void Set(
SceneNode referenceNode,
IList<SceneNode> nodes,
RenderContext context
)
Public Sub Set (
referenceNode As SceneNode,
nodes As IList(Of SceneNode),
context As RenderContext
)
public:
virtual void Set(
SceneNode^ referenceNode,
IList<SceneNode^>^ nodes,
RenderContext^ context
) sealed
abstract Set :
referenceNode : SceneNode *
nodes : IList<SceneNode> *
context : RenderContext -> unit
override Set :
referenceNode : SceneNode *
nodes : IList<SceneNode> *
context : RenderContext -> unit
Parameters
- referenceNode
- Type: DigitalRune.Graphics.SceneGraphSceneNode
The reference node; can be . - nodes
- Type: System.Collections.GenericIListSceneNode
The scene nodes that touch the reference node. (Note to caller: nodes
should not contain disabled scene nodes!)
- context
- Type: DigitalRune.GraphicsRenderContext
The render context.
Implements
ISceneQuerySet(SceneNode, IListSceneNode, RenderContext)Remarks
This method is called by the scene to store the result of the query.
See Also