|  | IConsoleCommandEntered Event | 
            Event raised after a command was entered.
            
 
Namespace: DigitalRune.Game.UI.ConsolesAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
 Syntax
Syntaxevent EventHandler<ConsoleCommandEventArgs> CommandEntered
Event CommandEntered As EventHandler(Of ConsoleCommandEventArgs)
 event EventHandler<ConsoleCommandEventArgs^>^ CommandEntered {
	void add (EventHandler<ConsoleCommandEventArgs^>^ value);
	void remove (EventHandler<ConsoleCommandEventArgs^>^ value);
}abstract CommandEntered : IEvent<EventHandler<ConsoleCommandEventArgs>,
    ConsoleCommandEventArgs>
Value
Type: 
SystemEventHandlerConsoleCommandEventArgs Remarks
Remarks
            If an event handler handles a command, it must set the 
            
Handled flag. Event handlers should check if this flag
            was already set by another handler. In some cases it make sense that more than one event
            handler handle a single command, for example: When "help" command was entered, all event
            handlers can output their help information.
            
 See Also
See Also