| AvatarPoseIAvatarAnimationBoneTransforms Property |
Gets the current position of the bones.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax ReadOnlyCollection<Matrix> IAvatarAnimation.BoneTransforms { get; }
Private ReadOnly Property BoneTransforms As ReadOnlyCollection(Of Matrix)
Implements IAvatarAnimation.BoneTransforms
Get
private:
virtual property ReadOnlyCollection<Matrix>^ BoneTransforms {
ReadOnlyCollection<Matrix>^ get () sealed = IAvatarAnimation::BoneTransforms::get;
}
private abstract BoneTransforms : ReadOnlyCollection<Matrix> with get
private override BoneTransforms : ReadOnlyCollection<Matrix> with get
Property Value
Type:
ReadOnlyCollectionMatrixThe current position of the bones
Implements
IAvatarAnimation.BoneTransformsSee Also