| QuaternionFNorm Property |
Returns the norm (length2).
Namespace: DigitalRune.Mathematics.AlgebraAssembly: DigitalRune.Mathematics (in DigitalRune.Mathematics.dll) Version: 1.14.0.0 (1.14.0.14427)
Syntax public float Norm { get; }
Public ReadOnly Property Norm As Single
Get
public:
property float Norm {
float get ();
}
member Norm : float32 with get
Property Value
Type:
SingleThe norm.
Remarks
The norm of a quaternion is calculated with the following formula:
N(q) = w2 + x2 + y2 + z2
See Also