| SsaoFilterRadii Property |
Gets or sets the inner and outer ambient occlusion radius.
Namespace: DigitalRune.Graphics.PostProcessingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Vector2F Radii { get; set; }
Public Property Radii As Vector2F
Get
Set
public:
property Vector2F Radii {
Vector2F get ();
void set (Vector2F value);
}
member Radii : Vector2F with get, set
Property Value
Type:
Vector2F
The ambient occlusion radii, given as a vector with 2 components: (inner radius, outer
radius). The values are relative to the screen size. The default value is (0.01, 0.02).
Remarks
Depending on the current
Quality, the SSAO shader samples occlusion at
one or two distances around a pixel. A smaller radius creates smaller and more pronounced
ambient occlusion shadows. A larger radius creates a wider and softer shadow. With high
quality settings, the shader samples ambient occlusion at two radii to catch details
and soft occlusion shadows.
See Also