  | DRModelImporterImport Method  | 
            Called by the framework when importing a game asset. This is the method called by XNA when
            an asset is to be imported into an object that can be recognized by the Content Pipeline.
            
 
Namespace: DigitalRune.Graphics.Content.PipelineAssembly: DigitalRune.Graphics.Content.Pipeline (in DigitalRune.Graphics.Content.Pipeline.dll) Version: 1.2.0.0 (1.2.0.14454)
Syntaxpublic override NodeContent Import(
	string filename,
	ContentImporterContext context
)
Public Overrides Function Import ( 
	filename As String,
	context As ContentImporterContext
) As NodeContent
public:
virtual NodeContent^ Import(
	String^ filename, 
	ContentImporterContext^ context
) override
abstract Import : 
        filename : string * 
        context : ContentImporterContext -> NodeContent 
override Import : 
        filename : string * 
        context : ContentImporterContext -> NodeContent Parameters
- filename
 - Type: SystemString
Name of a game asset file. - context
 - Type: ContentImporterContext
            Contains information for importing a game asset, such as a logger interface.
             
Return Value
Type: 
NodeContentResulting game asset.
See Also