| SkeletonReaderRead Method (ContentReader, Skeleton) |
Reads a strongly typed object from the current stream.
Namespace: DigitalRune.Animation.ContentAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax protected override Skeleton Read(
ContentReader input,
Skeleton existingInstance
)
Protected Overrides Function Read (
input As ContentReader,
existingInstance As Skeleton
) As Skeleton
protected:
virtual Skeleton^ Read(
ContentReader^ input,
Skeleton^ existingInstance
) override
abstract Read :
input : ContentReader *
existingInstance : Skeleton -> Skeleton
override Read :
input : ContentReader *
existingInstance : Skeleton -> Skeleton
Parameters
- input
- Type: ContentReader
The ContentReader used to read the object. - existingInstance
- Type: DigitalRune.Animation.CharacterSkeleton
An existing object to read into.
Return Value
Type:
SkeletonThe type of object to read.
See Also