| DecalRendererClipAtNearPlane Property |
Gets or sets a value indicating whether decals may be clipped which intersect the
camera near plane. (Performance optimization)
Namespace: DigitalRune.Graphics.RenderingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public bool ClipAtNearPlane { get; set; }
Public Property ClipAtNearPlane As Boolean
Get
Set
public:
property bool ClipAtNearPlane {
bool get ();
void set (bool value);
}
member ClipAtNearPlane : bool with get, set
Property Value
Type:
Boolean if whole decals are clipped when they intersect the camera
near plane; otherwise,
. The default value is
.
Remarks
When this value is , whole decals may "disappear" when the
camera comes near the decal bounding box and the camera frustum near plane intersects the
decal bounding box. This behavior is beneficial for performance and is usually not a
problem when the decal bounding box is thin. Also, in most games the camera will always
keep some distance to other objects including decals. However, this property can be set
to to draw the decals in all cases with a small performance hit.
See Also