PoseMultiply Method (Pose, Pose) |
Namespace: DigitalRune.Geometry
When product (p1 * p2) is applied to a vector v
the transformation are applied in the following order: v' = p1 * p2 * v
That means, the vector is first transformed by p2 and then by
p1.
Example: If p1 is the Pose of a CompositeShape and p2 is the Pose of a child IGeometricObject in the CompositeShape, the pose p2 transforms from child's space to the CompositeShape's space and p1 transforms from the CompositeShape's space to world space. The result of the multiplication p1 * p2 is a pose that transforms directly from the child's space to world space.