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DigitalRuneMotionType Enumeration
Defines how the simulation computes the rigid body movement.

Namespace: DigitalRune.Physics
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public enum MotionType
Members
  Member nameValueDescription
Static0 The body is static. It will never move.
Kinematic1 The body is kinematic. Its movement is controlled by the user, not by simulation forces.
Dynamic2 The body is dynamic. Its movement is controlled by the simulation forces and collision response.
See Also