| MotionType Enumeration |
Defines how the simulation computes the rigid body movement.
Namespace: DigitalRune.PhysicsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax Public Enumeration MotionType
public enum class MotionType
Members
| Member name | Value | Description |
---|
| Static | 0 |
The body is static. It will never move.
|
| Kinematic | 1 |
The body is kinematic. Its movement is controlled by the user, not by simulation forces.
|
| Dynamic | 2 |
The body is dynamic. Its movement is controlled by the simulation forces and collision
response.
|
See Also