| DebugRendererSpriteFont Property |
Gets or sets the sprite font.
Namespace: DigitalRune.Graphics.RenderingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public SpriteFont SpriteFont { get; set; }
Public Property SpriteFont As SpriteFont
Get
Set
public:
property SpriteFont^ SpriteFont {
SpriteFont^ get ();
void set (SpriteFont^ value);
}
member SpriteFont : SpriteFont with get, set
Property Value
Type:
SpriteFont
The sprite font. The default value is
- all texts are ignored!
See Also