| QuaternionFAnimation Constructor (IAnimationSingle, IAnimationSingle, IAnimationSingle, IAnimationSingle) |
Namespace: DigitalRune.AnimationAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public QuaternionFAnimation(
IAnimation<float> w,
IAnimation<float> x,
IAnimation<float> y,
IAnimation<float> z
)
Public Sub New (
w As IAnimation(Of Single),
x As IAnimation(Of Single),
y As IAnimation(Of Single),
z As IAnimation(Of Single)
)
public:
QuaternionFAnimation(
IAnimation<float>^ w,
IAnimation<float>^ x,
IAnimation<float>^ y,
IAnimation<float>^ z
)
new :
w : IAnimation<float32> *
x : IAnimation<float32> *
y : IAnimation<float32> *
z : IAnimation<float32> -> QuaternionFAnimation
Parameters
- w
- Type: DigitalRune.AnimationIAnimationSingle
The animation of the W component. - x
- Type: DigitalRune.AnimationIAnimationSingle
The animation of the X component. - y
- Type: DigitalRune.AnimationIAnimationSingle
The animation of the Y component. - z
- Type: DigitalRune.AnimationIAnimationSingle
The animation of the Z component.
See Also