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DigitalRuneRenderTransformDraw Method (SpriteBatch, Texture2D, Vector2F, Color)
Transforms a sprite and adds it to a batch of sprites for rendering using the specified texture, position and color.

Namespace: DigitalRune.Game.UI.Rendering
Assembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax
public void Draw(
	SpriteBatch spriteBatch,
	Texture2D texture,
	Vector2F position,
	Color color
)

Parameters

spriteBatch
Type: SpriteBatch
The sprite batch for rendering.
texture
Type: Texture2D
The texture.
position
Type: DigitalRune.Mathematics.AlgebraVector2F
The location in screen coordinates to draw the sprite.
color
Type: Color
The color to tint a sprite. Use white for full color with no tinting.
Exceptions
ExceptionCondition
ArgumentNullExceptionspriteBatch or texture is .
See Also