| SkeletonKeyFrameAnimationReaderRead Method (ContentReader, SkeletonKeyFrameAnimation) |
Reads a strongly typed object from the current stream.
Namespace: DigitalRune.Animation.ContentAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax protected override SkeletonKeyFrameAnimation Read(
ContentReader input,
SkeletonKeyFrameAnimation existingInstance
)
Protected Overrides Function Read (
input As ContentReader,
existingInstance As SkeletonKeyFrameAnimation
) As SkeletonKeyFrameAnimation
protected:
virtual SkeletonKeyFrameAnimation^ Read(
ContentReader^ input,
SkeletonKeyFrameAnimation^ existingInstance
) override
abstract Read :
input : ContentReader *
existingInstance : SkeletonKeyFrameAnimation -> SkeletonKeyFrameAnimation
override Read :
input : ContentReader *
existingInstance : SkeletonKeyFrameAnimation -> SkeletonKeyFrameAnimation
Parameters
- input
- Type: ContentReader
The ContentReader used to read the object. - existingInstance
- Type: DigitalRune.Animation.CharacterSkeletonKeyFrameAnimation
An existing object to read into.
Return Value
Type:
SkeletonKeyFrameAnimationThe type of object to read.
See Also