TriangleMeshShapeInvalidate Method (Boolean) |
Namespace: DigitalRune.Geometry.Shapes
This method must be called if the position of a triangle stored in Mesh is changed. This method updates the Partition and raises the Changed event by calling OnChanged(ShapeChangedEventArgs).
If the mesh topology has changed, invalidateTopology must be set to . The topology has changed if triangle neighbor relationships have changed. If each triangle has the same neighbor triangles as before and only the vertices were moved, invalidateTopology can be .