| FogNodePriority Property |
Gets or sets the priority.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public int Priority { get; set; }
Public Property Priority As Integer
Get
Set
public:
property int Priority {
int get ();
void set (int value);
}
member Priority : int with get, set
Property Value
Type:
Int32The priority. The default value is 0.
Remarks
The priority can be used to define the order in which multiple fog nodes should be applied.
Fog with a higher priority should be rendered last. If the rendering system cannot handle
an arbitrary number of fog nodes, fog nodes with a lower priority might be ignored by the
rendering system.
See Also