| AnimationControllerCompleted Event |
Occurs when the animation has completed playing. Use with caution - see remarks.
Namespace: DigitalRune.AnimationAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public event EventHandler<EventArgs> Completed
Public Event Completed As EventHandler(Of EventArgs)
public:
event EventHandler<EventArgs^>^ Completed {
void add (EventHandler<EventArgs^>^ value);
void remove (EventHandler<EventArgs^>^ value);
}
member Completed : IEvent<EventHandler<EventArgs>,
EventArgs>
Value
Type:
SystemEventHandlerEventArgsRemarks
This event adds or removes an event handler to or from the completion event of the
AnimationInstance. There are several points to consider when using completion
events. Be sure to read Completed for a detailed
description!
Note that adding or removing an event handler has no effect if the animation controller is
invalid.
See Also