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DigitalRuneChainBoneMapper Constructor
Initializes a new instance of the ChainBoneMapper class.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public ChainBoneMapper(
	int rootBoneIndexA,
	int tipBoneIndexA,
	int rootBoneIndexB,
	int tipBoneIndexB
)

Parameters

rootBoneIndexA
Type: SystemInt32
The bone index in the first skeleton where the bone chain starts.
tipBoneIndexA
Type: SystemInt32
The bone index in the first skeleton where the bone chain ends. This is the index of the first bone that is NOT included in the chain (= the first bone after the chain).
rootBoneIndexB
Type: SystemInt32
The bone index in the second skeleton where the bone chain starts.
tipBoneIndexB
Type: SystemInt32
The bone index in the second skeleton where the bone chain ends. This is the index of the first bone that is NOT included in the chain (= the first bone after the chain).
See Also