| ChainBoneMapper Constructor |
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public ChainBoneMapper(
int rootBoneIndexA,
int tipBoneIndexA,
int rootBoneIndexB,
int tipBoneIndexB
)
Public Sub New (
rootBoneIndexA As Integer,
tipBoneIndexA As Integer,
rootBoneIndexB As Integer,
tipBoneIndexB As Integer
)
public:
ChainBoneMapper(
int rootBoneIndexA,
int tipBoneIndexA,
int rootBoneIndexB,
int tipBoneIndexB
)
new :
rootBoneIndexA : int *
tipBoneIndexA : int *
rootBoneIndexB : int *
tipBoneIndexB : int -> ChainBoneMapper
Parameters
- rootBoneIndexA
- Type: SystemInt32
The bone index in the first skeleton where the bone chain starts.
- tipBoneIndexA
- Type: SystemInt32
The bone index in the first skeleton where the bone chain ends. This is the index
of the first bone that is NOT included in the chain (= the first bone after the chain).
- rootBoneIndexB
- Type: SystemInt32
The bone index in the second skeleton where the bone chain starts.
- tipBoneIndexB
- Type: SystemInt32
The bone index in the second skeleton where the bone chain ends. This is the index
of the first bone that is NOT included in the chain (= the first bone after the chain).
See Also