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DigitalRuneTerrainHelperCreateHoleTexture Method
Creates a hole map which can be used for terrain rendering.

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public static void CreateHoleTexture(
	GraphicsDevice graphicsDevice,
	float[] data,
	int textureWidth,
	int textureHeight,
	bool useNearestNeighborFilter,
	ref Texture2D holeTexture
)

Parameters

graphicsDevice
Type: GraphicsDevice
The graphics device.
data
Type: SystemSingle
An array with hole information (1 = no hole, 0 = hole).
textureWidth
Type: SystemInt32
The width of the texture.
textureHeight
Type: SystemInt32
The height of the texture.
useNearestNeighborFilter
Type: SystemBoolean
to use nearest-neighbor filtering (= every second pixel is dropped) for creating mipmaps. to use a 3x3 filter (default).
holeTexture
Type: Texture2D
The created height texture. If this parameter is set to a matching texture, then the content of this texture is updated and no new texture is created. (If this method is called with a texture with wrong size or format, an exception is thrown.)
Exceptions
ExceptionCondition
ArgumentNullExceptiongraphicsDevice or data is .
ArgumentExceptionholeTexture does not match the specified parameters.
See Also