| GraphicsManagerRender Method (Boolean) |
Renders the graphics screens to the back buffer.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public bool Render(
bool forceRendering
)
Public Function Render (
forceRendering As Boolean
) As Boolean
public:
bool Render(
bool forceRendering
)
member Render :
forceRendering : bool -> bool
Parameters
- forceRendering
- Type: SystemBoolean
If set to the screens are rendered even if the game window is
currently hidden. If set to , the rendering is skipped if the game
window is currently not visible.
Return Value
Type:
Boolean if the graphics screens were rendered;
if
rendering was skipped because the game window is currently not visible.
Remarks
The graphics screens are rendered to the back buffer using the viewport which is currently
set in the graphics device.
See Also