GraphicsManager Methods |
The GraphicsManager type exposes the following members.
Name | Description | |
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CreateRenderContext |
Creates a new render context.
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Dispose |
Releases all resources used by an instance of the GraphicsManager class.
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Dispose(Boolean) |
Releases the unmanaged resources used by an instance of the GraphicsManager class
and optionally releases the managed resources.
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Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Present | Obsolete.
Presents the current back buffer target into the specified presentation target. (Windows
Forms only!)
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Render(Boolean) |
Renders the graphics screens to the back buffer.
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Render(IPresentationTarget) |
Renders the registered graphics screens into the given presentation target.
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Render(IPresentationTarget, IListGraphicsScreen) |
Renders the specified graphics screens into the given presentation target.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Update |
Updates the graphics service and the registered graphics screens.
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Name | Description | |
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GetCopyFilter |
Gets a default CopyFilter that can be used to copy a texture into a render
target.
(Defined by PostProcessHelper.) | |
GetDefaultNormalTexture |
Gets a 1x1 normal map. The normal vector is (0, 0, 1).
(Defined by TextureHelper.) | |
GetDefaultTexture2DBlack |
Gets a black 2D texture with 1x1 pixels.
(Defined by TextureHelper.) | |
GetDefaultTexture2DWhite |
Gets a white 2D texture with 1x1 pixels.
(Defined by TextureHelper.) | |
GetDefaultTexture3DBlack |
Gets a black 3D texture with 1x1 pixels.
(Defined by TextureHelper.) | |
GetDefaultTexture3DWhite |
Gets a white 3D texture with 1x1 pixels.
(Defined by TextureHelper.) | |
GetDefaultTextureCubeBlack |
Gets a cubemap texture where each face consists of 1 black pixel.
(Defined by TextureHelper.) | |
GetDefaultTextureCubeWhite |
Gets a cubemap texture where each face consists of 1 white pixel.
(Defined by TextureHelper.) | |
GetDownsampleFilter |
Gets a default DownsampleFilter that can be used to downsample an image into
a low-resolution render target.
(Defined by PostProcessHelper.) | |
GetNormalsFittingTexture |
Gets the normals fitting texture for calculating "best fit" normals.
(Defined by TextureHelper.) | |
GetSpriteBatch |
Gets a shared SpriteBatch instance.
(Defined by GraphicsHelper.) |