| TextureHelperGetDefaultNormalTexture Method |
Gets a 1x1 normal map. The normal vector is (0, 0, 1).
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public static Texture2D GetDefaultNormalTexture(
this IGraphicsService graphicsService
)
<ExtensionAttribute>
Public Shared Function GetDefaultNormalTexture (
graphicsService As IGraphicsService
) As Texture2D
public:
[ExtensionAttribute]
static Texture2D^ GetDefaultNormalTexture(
IGraphicsService^ graphicsService
)
[<ExtensionAttribute>]
static member GetDefaultNormalTexture :
graphicsService : IGraphicsService -> Texture2D
Parameters
- graphicsService
- Type: DigitalRune.GraphicsIGraphicsService
The graphics service.
Return Value
Type:
Texture2D
A 1x1 normal map. The normal stored in the map is (0, 0, 1).
The returned normal map can be used for effects which expect an uncompressed normal map
and for effects which expect a DXT5nm normal map.
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type
IGraphicsService. When you use instance method syntax to call this method, omit the first parameter. For more information, see
Extension Methods (Visual Basic) or
Extension Methods (C# Programming Guide).
Exceptions See Also