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DigitalRuneForceEffect Methods

The ForceEffect type exposes the following members.

Methods
  NameDescription
Protected methodStatic memberAddForce(RigidBody, Vector3F)
Applies a force to the rigid body at the center of mass.
Protected methodStatic memberAddForce(RigidBody, Vector3F, Vector3F)
Applies a force to the rigid body.
Protected methodStatic memberAddTorque
Applies a torque to the rigid body at the center of mass.
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodOnAddToSimulation
Called when this force effect is added to a simulation.
Protected methodOnApply
Called when the simulation wants this force effect to apply forces to rigid bodies.
Protected methodOnDisabled
Called when this force effect was disabled.
Protected methodOnEnabled
Called when this force effect was enabled.
Protected methodOnRemoveFromSimulation
Called when this force effect is removed from a simulation.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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