| FigureNodeDashInWorldSpace Property |
Gets or sets a value indicating whether the
StrokeDashPattern is computed in
world space or in screen space.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public bool DashInWorldSpace { get; set; }
Public Property DashInWorldSpace As Boolean
Get
Set
public:
property bool DashInWorldSpace {
bool get ();
void set (bool value);
}
member DashInWorldSpace : bool with get, set
Property Value
Type:
Boolean if the dash pattern is computed in world space; otherwise,
to compute the dash pattern in screen space.
Remarks
This property is only relevant if the line uses a
StrokeDashPattern.
If this value is , the dash and gap size is computed in screen space.
That means, the dash/gap size is given in pixels, and the dash size does not depend on the
distance from the viewer.
If this value is , the dash and gap size is computed in world space.
That means, the dash/gap size is relative to world space units, and the dash size is
foreshortened: A dash near the camera is longer than a dash in the distance.
See Also