| NoiseHelperGetNoiseTexture Method (IGraphicsService, Int32, Int32) |
Gets a tileable noise texture.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public static Texture2D GetNoiseTexture(
IGraphicsService graphicsService,
int size,
int numberOfOscillations
)
Public Shared Function GetNoiseTexture (
graphicsService As IGraphicsService,
size As Integer,
numberOfOscillations As Integer
) As Texture2D
public:
static Texture2D^ GetNoiseTexture(
IGraphicsService^ graphicsService,
int size,
int numberOfOscillations
)
static member GetNoiseTexture :
graphicsService : IGraphicsService *
size : int *
numberOfOscillations : int -> Texture2D
Parameters
- graphicsService
- Type: DigitalRune.GraphicsIGraphicsService
The graphics service. - size
- Type: SystemInt32
The width of the quadratic texture in pixels. - numberOfOscillations
- Type: SystemInt32
Defines the scale/detail of the noise. The noise changes smoothly from dark to light and
back, like a sine function. This value defines the max. number of such oscillations. For
example, if this value is 10, then the noise texture will contain 5 to 10 oscillations.
Return Value
Type:
Texture2DA texture containing Perlin noise.
Exceptions Remarks
This method returns a quadratic RGBA texture that contains noise. Each channel contains a
different 8-bit noise value, i.e. the texture contains 4 different Perlin noise images.
See Also