Vector4FAnimation Class |
Namespace: DigitalRune.Animation
The Vector4FAnimation type exposes the following members.
Name | Description | |
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Vector4FAnimation |
Initializes a new instance of the Vector4FAnimation class.
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Vector4FAnimation(IAnimationSingle, IAnimationSingle, IAnimationSingle, IAnimationSingle) |
Initializes a new instance of the Vector4FAnimation class with the specified
animations.
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Name | Description | |
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CreateBlendAnimation |
Creates a new BlendAnimationT. (For internal use only.)
(Inherited from AnimationT.) | |
CreateInstance |
Creates an animation instance that can be used to play back the animation.
(For internal use only.)
(Inherited from AnimationT.) | |
Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetAnimationTime |
Gets the animation time for the specified time on the timeline.
(Inherited from AnimationT.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetState |
Gets the state of the animation for the specified time on the timeline.
(Inherited from AnimationT.) | |
GetTotalDuration |
Gets the total length of the timeline.
(Overrides AnimationTGetTotalDuration.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetValue |
Gets the value of the animation at the specified time.
(Inherited from AnimationT.) | |
GetValueCore |
Evaluates the animation function at the specified animation time.
(Overrides AnimationTGetValueCore(TimeSpan, T, T, T).) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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FillBehavior |
Gets or sets a value that specifies how the animation behaves when it reaches the end of its
duration.
(Inherited from AnimationT.) | |
IsAdditive |
Gets or sets a value indicating whether the output of the animation is added to the current
value of the property that is being animated.
(Inherited from AnimationT.) | |
TargetObject |
Gets or sets the object to which the animation is applied by default.
(Inherited from AnimationT.) | |
TargetProperty |
Gets or sets the property to which the animation is applied by default.
(Inherited from AnimationT.) | |
Traits |
Gets the traits of the animation values.
(Overrides AnimationTTraits.) | |
W |
Gets or sets the animation of the W component.
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X |
Gets or sets the animation of the X component.
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Y |
Gets or sets the animation of the Y component.
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Z |
Gets or sets the animation of the Z component.
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