RenderTargetFormat Properties |
The RenderTargetFormat type exposes the following members.
Name | Description | |
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DepthStencilFormat |
Gets or sets the depth/stencil buffer format.
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Height |
Gets or sets the height (in pixels).
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Mipmap |
Gets or sets a value indicating whether the texture uses mipmapping.
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MultiSampleCount |
Gets or sets the number of sample locations during multisampling.
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RenderTargetUsage |
Gets or sets the render target usage.
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SurfaceFormat |
Gets or sets the surface format.
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Width |
Gets or sets the width (in pixels).
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