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DigitalRuneSkeletonPoseResetBoneTransforms Method
Resets the bone transforms of all bones in the skeleton.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public void ResetBoneTransforms()
Remarks
If a bone transform is reset, it is set to the Identity transform. If all bone transforms of a skeleton are reset, then the skeleton is in its bind pose.
See Also