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DigitalRuneSkeletonPoseUpdate Method
Updates all bone transformations.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public void Update()
Remarks

This method recomputes all bone transformations (the relative/absolute bone poses and skinning matrices). It is generally not necessary to call this method explicitly because the transformations are recomputed automatically in GetBonePoseRelative(Int32) and GetBonePoseAbsolute(Int32) if they are invalid.

In certain cases in can be helpful to call Update explicitly: The method forces the skeleton pose to update the transformations immediately. This is helpful to perform all the computations at once and to avoid any stalls when calling GetBonePoseRelative(Int32) or GetBonePoseAbsolute(Int32).

See Also