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DigitalRuneRigidBodyCollisionResponseEnabled Property
Gets or sets a value indicating whether collision response is enabled.

Namespace: DigitalRune.Physics
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public bool CollisionResponseEnabled { get; set; }

Property Value

Type: Boolean
if the collision response is enabled; otherwise, . The default value is .
Remarks
If collision response is disabled, no ContactConstraints are created for this rigid body, and the simulation will not stop the body from moving through other rigid bodies. Disabling collision response only make sense if there is no Gravity in the simulated world or if the body is held in place by constraints or other forces. Without constraints or forces the body will just fall through the floor and nothing will stop it.
See Also