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DigitalRuneRigidBodyInertiaInverseWorld Property
Gets the effective inverse inertia.

Namespace: DigitalRune.Physics
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public Matrix33F InertiaInverseWorld { get; }

Property Value

Type: Matrix33F
The effective inverse inertia.
Remarks

This property stores the inverse of the inertia matrix (defined in MassFrame) in world space. This value is modified by other simulation properties. For example, if the body is Static or Kinematic this value is set to 0.

This property is mostly only of interest if you are implementing new Constraints.

See Also